HI everyone,
I'm looking for a way to convert/remap a rotational float value (90 to -90) to any user defined range.
I've got a Get Rotation of my character, and set a Float variable on the Y axis (Yrota).
If my character turns from facing Right to facing Left, then Yrota returns -90 through to 90. I'd like to use Yrota to drive another function, but need it to return 0 through to a positive number, 100 for example.
I've done a search on the forum and found a link for something called Float Remap, which sounds exactly like what I need to do, but it's old and the link is dead.
Can anybody help?
Thanks.