Hello,
I am currently using the destroy object action to remove an object from my scene. However, I have been told using pooling that this will save on performance. However, when I go to the ecosystem and downloading the pooling actions, I get error messages. How do I accomplish the same affect with or without pooling? Also, this is a bigger issue, but why do some actions from the ecosystem cause errors as this has happened before. I am honestly scared to download anything from there for fear of ruining my project. Thanks!