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Author Topic: Event Trigger via Unity 2019 Event System  (Read 768 times)

Giunno

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Event Trigger via Unity 2019 Event System
« on: January 16, 2021, 05:58:36 PM »
Hello, I'm new to Unity and Playmaker, so could you help me please on how to solve this issue: I would like to take control of point and click via Unity Event System, which send a scriptable object data to another game object (sorry I'm not a programmer). I attach a pic on what I would like to replicate in the same manner via Playmaker.

Please could you show an example? What kind of actions I need for this? If you need more informations I'm at disposition.

Thank you
« Last Edit: January 16, 2021, 06:23:59 PM by Giunno »

djaydino

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Re: Event Trigger via Unity 2019 Event System
« Reply #1 on: January 21, 2021, 06:14:09 AM »
Hi.
Drag a object with an fsm in it.

then there should be : PlaymakerFSM in the functions.

then select 'Send Event' and set a event name.

if the object has multiple fsms make sure that the target fsm is in the top of the inspector fsms.

Giunno

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Re: Event Trigger via Unity 2019 Event System
« Reply #2 on: January 21, 2021, 01:30:53 PM »
Thank you djaydino :)