playMaker

Author Topic: Playmaker on Xbox Game Core  (Read 1788 times)

RogueSun-Toby

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Playmaker on Xbox Game Core
« on: February 03, 2021, 10:47:57 AM »
We are currently developing a game with loads of playmaker in it. We are getting 999+ errors about missing namespaces and types from playmaker when trying to build for Xbox game core.

Are you planning on releasing support for it and if so how long should we expect to wait as this will affect us being able to release.

Alex Chouls

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Re: Playmaker on Xbox Game Core
« Reply #1 on: February 03, 2021, 04:52:01 PM »
Try configuring the PlayMaker WebGL dll to use with Xbox Game Core:
https://docs.unity3d.com/Manual/PluginInspector.html

The WebGL dll excludes Unity libraries that are most commonly not supported on consoles. For example, it's used to publish to Switch, Playstation, XBoxOne etc.

There might also be individual actions that need to be defined out. For example, you will see some actions with UNITY_SWITCH || UNITY_PS3 || UNITY_PS4 || UNITY_XBOXONE defines. I'm not sure what the XBox Game Core define symbol is (we don't currently have a devkit). I'll try to find out, or if you know what it is, please let me know!

acknickulous

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Re: Playmaker on Xbox Game Core
« Reply #2 on: April 16, 2024, 07:32:59 PM »
I have this exact same problem. Is there a fix for this? You need to add the defines UNITY_GAMECORE_XBOXSERIES or UNITY_GAMECORE to those actions, I think.