Hi,
instead, I would have two message, "start chasing" and "stop chasing", that woul dbe triggered only when the ennemy becomes too far, or too close, but not every frame. this is not really a good process.
in script, you do that fine in the Update, but in playMaker, you have to really think in terms of distinct actions on that kind of matter. So create a threshold value, say 4 5 units around the distance you want the ennemy to trigger, so fire "start chasing" when the enemy is distance+ 4 and fire "stop chasing" when the ennemy is distance -4. something like that.
bye,
Jean