My screen is set up 1080 x 1920.
Planned mobile android development.
currently, I am using get mouse X, normalized every frame. stored as X
Screen to world point uses this X within the screen x and store in "world X", every frame.
Set property local rotation.z to the "world X". every frame.
However, after a few seconds, and moving the mouse, my sprite no longer rotates despite the variable clearly showing that the input is changing. The whole system stops after a few seconds always at -180 for the sprite.
It's like the sprite has got locked out of its movement and can not do anymore.
Could you possibly help me fix this issue?