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Author Topic: Playmaker in asset bundle on iOS  (Read 1278 times)

ivanivanovski

  • Playmaker Newbie
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Playmaker in asset bundle on iOS
« on: August 19, 2021, 07:21:23 AM »
Hi,

I'd like to use playmaker to add logic in asset bundles without updating the app.
The problem that we found was that Apple doesn't allow any kind of dynamically compiled or interpreted code in your app.

Is adding Playmaker in an asset bundle considered like scripting, or it is a fair game on AppStore?
Has anyone had experience with this previously?
Of course we will need to update the app when adding custom actions.

Thanks,
Ivan

djaydino

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    • jinxtergames
Re: Playmaker in asset bundle on iOS
« Reply #1 on: August 19, 2021, 04:50:34 PM »
Hi.
I think that asset bundles should work as long as its using existing actions.

if you use source control software you can see that when you do changes on scene or prefab, only those have changes
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :
https://github.com/PlayMakerEcosystem
https://github.com/jeanfabre


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