Hi - Please excuse any stupidity in the following question - I'm very new to this...
I making a stack of 9 crates with rigid body physics for gravity, and one floor without. I want each crate to destroy itself when touched in an IOS device.
The crates are sprites with a collider (I'm using 2DToolkit for this). The cube and the floor uses 1 draw call each - when I duplicate the crates, the total draw calls are still only two.
If I do the same thing but attach an FSM to the first crate, the draw calls go up to four - I guess that this is one for the FSM, crate, floor and Playmaker script respectively?
The trouble is that when I increase the crates to 9 the draw calls go up to 20! I must have missed something here - is there a more economical way to do this?
Many Thanks in advance,
Harry