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Author Topic: Quaternion Swizzle and Quaternion invert axis  (Read 972 times)

wetcircuit

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Quaternion Swizzle and Quaternion invert axis
« on: November 23, 2021, 12:24:30 PM »
Working with quaternions and bone rigs… a common need for twistbones is usually just a swizzle, or inverting one axis (or both).

I convert my quaternions to Vector3 XYZ…, it adds lot of actions and extra variables.

I think Quaternion Swizzle and Quaternion Invert Axis would be useful actions for machinery parts, twistbones, etc.