Sorry for the subject but I didn't know what to title this.
In the below screenshot I'm showing a single state in my FSM. I was hoping this would actually work. Here's what I'd like it to do:
Check if the PlayerPref exists, if yes, go to Finished
if no, continue on in the state
continuing on in the state sets the PlayerPrefs default data, and then Finishes as normal.
Will the state function as I expect? Or is there a chance it will process the Set PlayerPrefs actions before Finishing?
Thanks!