Hi everybody! Okay, so I have a scene that consists of just a small downstairs section of a house. At the top of the stairs I have a box collider and FSM that loads the upstairs “scene.” Works great, no complaints.
However, this is a sort-of top-down little demo I’m making and I need assets to load/unload. So I have another box collider at the kitchen entrance that “activates gameobject” for the kitchen sprite, deactivates the entrance box collider, and activates an exit collider that will do the opposite of all that (the effect being the kitchen assets popping into existence when the player walks into the room, and disappearing when they walk out).
Problem is when I walk into that entrance box collider, it loads the upstairs scene! The kitchenassets will flash on the screen, but then I’m in the new level and have to come back, at which point when I enter the kitchen again, I am once again sent to the other scene. So I can’t tell if all of my FSMs are firing at once or if something else is the problem. Help! What do you need from me?