playMaker

Author Topic: Playmaker and Unity 6  (Read 2662 times)

Digital Adam

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Playmaker and Unity 6
« on: August 20, 2024, 10:06:40 AM »
It looks like Playmaker doesn't work in Unity 6000.0.15f1. Any way to fix this issue? Thanks.

Assets\PlayMaker\Actions\Editor\PlayMakerEventProxyEditor.cs(5,42): error CS0118: 'Editor' is a namespace but is used like a type
Assets\PlayMaker\Editor\FsmTemplateEditor.cs(8,34): error CS0118: 'Editor' is a namespace but is used like a type
Assets\PlayMaker\Editor\PlayMakerGUIInspector.cs(9,38): error CS0118: 'Editor' is a namespace but is used like a type


Gua

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Re: Playmaker and Unity 6
« Reply #1 on: September 20, 2024, 05:23:57 PM »
My attempt to install playmaker on Unity 6, looks more like this. Are there any news when Playmaker in plan to support Unity 6. Or there's any hacks to launch it?


jeanfabre

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Re: Playmaker and Unity 6
« Reply #2 on: September 21, 2024, 06:37:48 AM »
Hi,

 Unity 6 is still in beta or preview ( sounds less scary... :) ), I am not sure what Alex's plan are, but usually, playmaker support comes when the beta is almost over and when they just polishing off the last few bugs, right now, unity 6 is a real mess... they moved to a "F" version which means we are getting closer, we'll see.

from experience, do not use Unity 6 until it's 6.1... at least don't use for any serious projects, it's been like that for ever, it's ok to experiment with the X.0 official release, but really, no one is using it for production until .1 or .2 even ( we only use LTS versions for production really...)


Bye,

Jean


Gua

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Re: Playmaker and Unity 6
« Reply #3 on: September 28, 2024, 04:13:18 PM »
Hi,

 Unity 6 is still in beta or preview ( sounds less scary... :) ), I am not sure what Alex's plan are, but usually, playmaker support comes when the beta is almost over and when they just polishing off the last few bugs, right now, unity 6 is a real mess... they moved to a "F" version which means we are getting closer, we'll see.

from experience, do not use Unity 6 until it's 6.1... at least don't use for any serious projects, it's been like that for ever, it's ok to experiment with the X.0 official release, but really, no one is using it for production until .1 or .2 even ( we only use LTS versions for production really...)


Bye,

Jean
Thanks for the insight. I've been using Unity 2018.4.36 LTS for all this time, so I'm out of the loop. I'll try to move to 2022 LTS and wait for Unity 6 "LTS".