Hello,
I ve also experienced some similar things, but all the time it was a programming mistake, or the order of operations.
I m assuming you have some OnTriggerEnter actions, or similar, in the editor works, in build no.
First of all, it can be connected to physics, things happening too fast and not registering as a trigger. Sometimes I added a second collider just to test it.
If you can share some screenshots of your FSM, maybe I can be more helpful.