playMaker

Author Topic: Build and editor sometimes inconsistent[SOLVED]  (Read 8872 times)

misterjuly

  • Sr. Member
  • ****
  • Posts: 357
Build and editor sometimes inconsistent[SOLVED]
« on: October 09, 2024, 07:25:05 AM »
Hello,

The editor will always fire triggers like it is supposed to, but a few specific triggers,  the build will not. Why is the trigger working inconsistently across editor vs. build? The object is a prefab and I have read some stuff on the forums, but I couldn't figure it out. Thanks!
« Last Edit: October 25, 2024, 04:38:03 AM by jeanfabre »

emildragan

  • Playmaker Newbie
  • *
  • Posts: 38
Re: Build and editor sometimes inconsistent
« Reply #1 on: October 11, 2024, 09:48:38 AM »
Hello,

I ve also experienced some similar things, but all the time it was a programming mistake, or the order of operations.

I m assuming you have some OnTriggerEnter actions, or similar, in the editor works, in build no.
First of all, it can be connected to physics, things happening too fast and not registering as a trigger. Sometimes I added a second collider just to test it.
If you can share some screenshots of your FSM, maybe I can be more helpful.

misterjuly

  • Sr. Member
  • ****
  • Posts: 357
Re: Build and editor sometimes inconsistent
« Reply #2 on: October 24, 2024, 05:21:41 PM »
The issue was I wasn’t using Linker Wizard, just for anyone who might be stumbling on this in the future. Something to do with get and set property actions.