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Author Topic: My experience of creating a project on PlayMaker: From idea to realization  (Read 8507 times)

DaveRobinson

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Hello, community!
I'd like to share my experience of creating a project on PlayMaker and hope that it will help others in their game development.
Project idea
I decided to create a 2D platformer in which players have to complete levels, avoid obstacles, and collect coins. The main idea was to create a simple but addictive gameplay.
Using PlayMaker
PlayMaker has become my main tool. I was pleasantly surprised by how easy it was to implement the game logic using visual scripts. Here are some of the key points:
Event systems: I used events to control gameplay mechanics such as collecting coins and interacting with enemies.
Animation: Integrating animations was easier than I expected thanks to PlayMaker's capabilities.
Testing: I quickly tested various game mechanics, which allowed me to identify and fix problems in time.
Challenges.
Despite the convenience of PlayMaker, I faced some challenges:
Limitations: Some complex mechanics required more customization than I had originally planned.
Optimization: I had to find the best solutions to reduce the load on the system.
Result.
As a result, I completed my project and it became a real hit among my friends! I gained invaluable experience that will help me in my next projects.
Your projects
Now I want to know about your experiences! What projects have you created on PlayMaker? What tips or tricks could you share? Let's discuss.

Broken Stylus

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Re: My experience of creating a project on PlayMaker: From idea to realization
« Reply #1 on: November 08, 2024, 11:53:47 AM »
Have you put your game online?

jeanfabre

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Re: My experience of creating a project on PlayMaker: From idea to realization
« Reply #2 on: November 11, 2024, 06:23:25 AM »
Hi,

It's a spam bot Broken Stylus... They get more and more sophisticated, not sure what can be done against these...

Bye,

Jean

Broken Stylus

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Re: My experience of creating a project on PlayMaker: From idea to realization
« Reply #3 on: November 16, 2024, 11:12:54 AM »
I kinda suspected that based on the format of the post. I just probed it to see what goes. Well then I guess bye bye thread? :-)

jeanfabre

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Re: My experience of creating a project on PlayMaker: From idea to realization
« Reply #4 on: November 17, 2024, 03:40:56 AM »
Hi,

Not sure how to tackle these... because their IP is from europe, so it's difficult to be 100% sure, I am 99% sure, but what if it's someone that for real tries to get into playmaker and is not english and uses translation tools...

it's tricky right now, because there are so many of these posts...
maybe The signup should be clear that you need first to make a post to introduce yourself in the dedicated topic and only then we'll know you are for real. that's one solution.


Bye,

Jean

Broken Stylus

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Re: My experience of creating a project on PlayMaker: From idea to realization
« Reply #5 on: December 04, 2024, 05:13:43 AM »
Yes I noticed that the spam can sometimes get severe, it makes the forum look an unattended place, almost derelict, which is bad.
A mandatory introduction post would certainly not hurt. That would certainly filter some of the lazy bots.