playMaker

Author Topic: Addressables and Asset Bundles  (Read 3321 times)

HisashiJoe

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Addressables and Asset Bundles
« on: October 18, 2024, 12:37:54 AM »
Hello,
I'm trying to wrap my head around addressables and how Playmaker can be used with it.
From other topics on the same subject in the forum, I know Playmaker only support Asset Bundles but as of now, Unity has changed to using Addressable as far as I understand because some things such as Asset Bundle browser has been removed from the current Unity version.

My use case is to make additional scenes as downloadable but in these scenes, they also use Playmaker global variables. If the additional scenes are marked as Addressable , can they access the global variables?
« Last Edit: October 18, 2024, 01:17:56 AM by HisashiJoe »

jeanfabre

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Re: Addressables and Asset Bundles
« Reply #1 on: October 22, 2024, 08:25:31 AM »
Hi,

if the global variables asset exists in the base project yes, but if your addressable scene has new global variables, no.

prefer using a custom solution for storing and sharing values acrcoss addressables.

- you could use hashtable and playmaker and have yoru own list of variables and values.

- you could use playerprefs as well.

- or a local database.

but each and every solution must be designed and available as a base, and then every addressables can then bring their own data into that base system

what kind of data do you want to share as globals?

Bye,

Jean

Bye,

Jean