playMaker

Author Topic: Jump and walk interfere with each other  (Read 2125 times)

@phosphorescent_fox

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Jump and walk interfere with each other
« on: November 02, 2024, 03:54:57 PM »
Jump only works if transform position 2d is set to self, walk only works if it's set to world. I feel like this was a waste of money and has actually made learning a lot more frustrating and made me give up for weeks at a time. I wish I hadn't bought it.. I'm on disabilities and $100 is a lot to waste not to mention it made what I'm working toward so much more frustrating. I don't know what to do.

jeanfabre

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Re: Jump and walk interfere with each other
« Reply #1 on: November 16, 2024, 04:08:58 AM »
Hi,

not sure what you bought for $100, PlayMaker is not $100, can you tell what asset you are using for your character?

There are samples on the forum about animating character, have you tried some?

jump and walk are all global positioning, you should not use local positioning for this, your character evolves globally.

Can you share your fsm logic ( screenshots or screencast) and show us how you do it? I'll then be able to help you.

Bye,

Jean