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Author Topic: ecosystem search inaccuracies  (Read 1826 times)

anthony1999

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ecosystem search inaccuracies
« on: December 11, 2024, 10:10:20 PM »
Hello.
I opened the ecosystem today to see if there were new toys to play with.
I noticed the search function is really inaccurate now.
For example, if I perform a search for something common, like "position", I get two results.
If I do a search for "space", I get a ton of results for addons that contain the word "position".
So I hope this is something that can be fixed because it reduces the use of the ecosystem significantly.
Thank you.

jeanfabre

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Re: ecosystem search inaccuracies
« Reply #1 on: December 12, 2024, 10:12:32 PM »
Hi,

 The search system works using Github own search REST API, and is actually looking into the code of these actions, not just the title. iI's been like that since day one.

On top of that, when I produce custom actions, I usually decorate the manifest with additional keywords. This manifest is also present in the code of the custom action as a comment, so it gets picked up by Github api.

 "Space" is a unity api keyword using in many many scenarios, to define local and world referencing for positioning or rotating, so you will find this in almost every actions that will try to move or rotate a gameobject, which isn't going to help you find a particular action unfortunatly. this explains why you get lots of action that "position" a gameobject.


 I hope it make sense :)

Bye

Jean