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Author Topic: Easysave 3 save/load variables on referenced gameobject  (Read 19556 times)

hyperbeamart

  • Playmaker Newbie
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  • Posts: 10
Easysave 3 save/load variables on referenced gameobject
« on: May 29, 2025, 05:29:00 PM »
Hello, I was following along with the tutorial at this link:
But I am not able to replicate the results from the segment at 4:50, 'Saving "all" of a gameobject" I am trying to save/load the gameobject information via a savemanager, and while I can save/load pos/rot/scale, I cannot save/load prefabs on the referenced gameobject...

My scene is setup with:
- a cube (the object to save) with 1 string variable (name)
- a saveManager, that references the cube via gameobject variable. this saveManager has an FSM with "save all" and "load all" action on it.
- an easysave 3 manager

As I say my string variable on the cube is not saving/loading...is this method still valid? Have they changed how this works with easysave, or am I just doing something wrong?

I hope I have been clear enough in my question, Thanks so much for anyone who takes the time!
« Last Edit: May 29, 2025, 05:37:40 PM by hyperbeamart »

hyperbeamart

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  • Posts: 10
Re: Easysave 3 save/load variables on referenced gameobject (solved)
« Reply #1 on: May 30, 2025, 12:38:26 PM »
Okay turns out this is due to a new bug in Unity, you can not save playmaker FSM's nor their variables at this time, sounds like the Easysave team is working to get a fix for this though.

https://moodkie.com/forum/viewtopic.php?p=12588#p12588