Hello, I was following along with the tutorial at this link:
But I am not able to replicate the results from the segment at 4:50, 'Saving "all" of a gameobject" I am trying to save/load the gameobject information via a savemanager, and while I can save/load pos/rot/scale, I cannot save/load prefabs on the referenced gameobject...
My scene is setup with:
- a cube (the object to save) with 1 string variable (name)
- a saveManager, that references the cube via gameobject variable. this saveManager has an FSM with "save all" and "load all" action on it.
- an easysave 3 manager
As I say my string variable on the cube is not saving/loading...is this method still valid? Have they changed how this works with easysave, or am I just doing something wrong?
I hope I have been clear enough in my question, Thanks so much for anyone who takes the time!