Get distance is of course super useful, but I find I'm having to create empty objects and put them in locations just to measure distances. A large percentage of the time I'll have to Vector 3 world locations I want to measure between, or a GameObject and a Vector 3 location. Currently I have to create an empty game object and position it where to the Vector 3 location, measure, than destroy the empty game object. This is a really expensive way to do this, so if Get Distance would allow you to insert a vector 3 into one or both the slots it would save me a lot of cycles. Also if anyone knows a simple way to accomplish this currently I'd be willing to listen.
Thanks,
Scott