Hi guys! I see that this thread has been inactive for a while, but I am fumbling around with photon, and stumbled across some fatal errors
I started a fresh Unity project
I imported Playmaker from the asset store
I then opened the playmaker photon test-scene
Once the photon setup was completed and everything was green, i hit play. So far no problems - However, When i clicked "create room" and spawned as player1, the game paused in the editor and gave me the following error in the log:
Could Not Create Action: Fsm Photon player(Clone): Custom Property: delete property: PhotonNetworkDeleteOwnerCustomProperty (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Init()
PlayMakerFSM:Awake()
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1962)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1498)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1443)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:doInstantiate() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:95)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:OnEnter() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:48)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
PlayMakerFSM:OnLevelWasLoaded()
Looks like there was an error instantiating the player =(
Any help?
Thanks in advance,
-The new guy