playMaker

Author Topic: Red Box of Doom  (Read 3920 times)

greg

  • Junior Playmaker
  • **
  • Posts: 68
Red Box of Doom
« on: February 06, 2013, 12:11:53 PM »
Hey,

I've been learning playmaker and unity (bit of blender too) with the fantastic tutorials on offer, here are a bunch of demos and an AI test i've made so far. Just thought i'd share because even the most basic stuff on here has been very inspiring!

http://greg-anims.com/?p=874

Thanks :)

Andrew.Lukasik

  • Full Member
  • ***
  • Posts: 134
    • my twitter @andrewlukasik
Re: Red Box of Doom
« Reply #1 on: February 06, 2013, 04:35:23 PM »
Hi Greg!
Good to see you here. I noticed that you made some great 2d games <3 I hope you will continue making this awesomeness with Playmaker! :) I'm looking forward to seeing you next research projects.

Best Regards,
Andrew
« Last Edit: February 07, 2013, 06:44:05 AM by Andrew_Raphael_Lukasik »

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: Red Box of Doom
« Reply #2 on: March 15, 2013, 09:45:58 PM »
I love the idea that the thing chasing you emits a light that you can see in front of you. Normally you don't have that peripheral awareness in a first person view. Really makes you aware of "behind me!" It seems like a core concept you could play with... color changes with state etc.

greg

  • Junior Playmaker
  • **
  • Posts: 68
Re: Red Box of Doom
« Reply #3 on: March 29, 2013, 10:46:10 AM »
Thanks. New games seem to solve this with GUI elements on screen, i like the MGS "! BLINGGGG" noise best though.


"...whose footprints are these?"