playMaker

Author Topic: playMaker workflow and asset bundles  (Read 1958 times)

atti

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playMaker workflow and asset bundles
« on: February 11, 2013, 03:45:42 AM »
hi there,

i'm figuring out how to do the following:

  • create a container app and release it ( app store, play store, ...)
  • after its release, create mini games and deploy them as asset bundles
  • the container app loads those assets and runs the games.

now, afaik you cannot introduce new logic (new scripts) in an asset bundle and run it in an app, when the scripts didn't exist at the time the container app was built. so the minigames can only use scripts, that pre-existed.

in my opinion a toolset to create FSMs like playmaker would be perfect.

but it comes down to one question: does playmaker produce its logic by hooking up static scripts, or does it generate custom code from the node trees you create?

thanks in advance,
atti

atti

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Re: playMaker workflow and asset bundles
« Reply #1 on: February 16, 2013, 02:03:39 PM »
*bump*

can't someone please tell me if playmaker outputs custom scripts ? it shouldn't be too hard to look at, is it ?

thanks and sorry for being tedious

Alex Chouls

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Re: playMaker workflow and asset bundles
« Reply #2 on: February 16, 2013, 03:26:13 PM »
It should work fine. The PlayMakerFSM component is a script, and each FSM is just new data. So you're right, it should be an ideal way to get around the 'no new scripts' limitation :)


atti

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Re: playMaker workflow and asset bundles
« Reply #3 on: February 16, 2013, 03:44:57 PM »
great, in that case i'm gonna give it a try soon.

thanks a lot!

Hushonik

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Re: playMaker workflow and asset bundles
« Reply #4 on: February 18, 2013, 12:06:27 AM »
It would be great if we can find any tutorial on this. As already it is the complex topic in unity.

with love
Hush