Author Topic: Build switch  (Read 1767 times)


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Build switch
« on: September 26, 2015, 06:17:26 PM »
Have a different event/path for each build. Not really tested yet so any issues, please post here.

available in ecosystem or
« Last Edit: September 26, 2015, 06:20:13 PM by dudebxl »


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Re: Build switch
« Reply #1 on: September 28, 2015, 07:44:07 AM »

 Great, thanks :)

 Also, I am working on some new features for the Ecosystem and we'll need to have a new filter tag for PlayMaker content, so now we need __ECO__ and __PLAYMAKER__

so at some point, you'll need to go over your content and add this tag. sorry about the inconvenience, it's just that I did not plan on supporting non PlayMaker content when I started with the Ecosystem, but it's evolving and will very soon do.

 So at least, add this tag on new actions. I'll give you a shout few days before the public release so you can have time to go over your content.