I understand that at this point given the sheer amount of FSMs that i have on the scene will bog it down a bit as it compiles, but it seems that the compiling time since updating to 1.5.2 is up substantially than what it used to.
I can understand that with the new update there is a lot more that Playmaker needs to do for a preview and since there are a lot of things that it needs to compile, it's going to take some time (and i'm okay with that) but is there a way that anyone can suggest to help shorten that time a bit? It would help since when i am troubleshooting a FSM that isn't behaving the way i want it to, i do kinda need to give it a preview to see what it's doing so i can track down where i need to adjust it.