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FSM on object(clones).
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Topic: FSM on object(clones). (Read 2173 times)
TIGGYsmalls
Junior Playmaker
Posts: 80
FSM on object(clones).
«
on:
March 06, 2013, 08:10:53 AM »
If you create an object through an FSM how do you create a FSM for the (clone)?
My problem is I have a FSM that enables a FSM on a mouse click. This FSM creates the bullet object at the position of the player.
How do I control those bullets?
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Alex Chouls
Administrator
Hero Member
Posts: 3987
Official Playmaker Support
Re: FSM on object(clones).
«
Reply #1 on:
March 06, 2013, 10:42:07 AM »
The bullet should be a prefab with an FSM already on it. The FSM is enabled when the bullet is created.
If you're doing a lot of object creation, you should search the forums for Object Pooling systems.
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FSM on object(clones).