Yes it works if I put in Next Frame Event instead of wait.
It is not the start level, it is the thank you page and gets loaded in.
I also got the problem in other scenes. In one scene I have 3 FSMs/objects that work are identical. When I activate one of them it deactivates the others. All worked great until 1.5. After 1.5 when I activated and deactivated the same FSM, no problem. But when I activated 1 and then activated the other and that one deactivates the first, I got weird problems. In order to get them all to play nice, I had to add wait of 0.1 as start state in all 3 FSMs. Now they work without problem.