How can i charge a variable in a script from a playmaker variable? so when i change a playmaker variable "int" which is a integer. i want that value to be sent to the scripts value "yieldTimeMin". thanks for any help.
#pragma strict
var spawnPoints : Transform[]; // Array of spawn points to be used.
var enemyPrefabs : GameObject[]; // Array of different Enemies that are used.
var amountEnemies = 20; // Total number of enemies to spawn.
var yieldTimeMin = theFsm.FsmVariables.GetFsmInt("Int").Value;
var yieldTimeMax = 5; // Don't exceed this amount of time between spawning enemies randomly.
var i : int;
public var theFsm : PlayMakerFSM;
function Spawnblock()
{
for (i=0; i<amountEnemies; i++)
{
yield WaitForSeconds(Random.Range(yieldTimeMin, yieldTimeMax)); // How long to wait before another enemy is instantiated.
var obj : GameObject = enemyPrefabs[Random.Range(0, enemyPrefabs.length)]; // Randomize the different enemies to instantiate.
var pos: Transform = spawnPoints[Random.Range(0, spawnPoints.length)]; // Randomize the spawnPoints to instantiate enemy at next.
Instantiate(obj, pos.position, pos.rotation);
}}