Author Topic: OUYA ODK actions  (Read 14033 times)


  • Playmaker Newbie
  • *
  • Posts: 11
Re: OUYA ODK actions
« Reply #30 on: March 20, 2014, 09:08:11 PM »
I just read that Ouya is removing their requirenment for a free version of the games. So I think this could make the platform more interesting as it removes the problem of abysmal conversion rates to purchases. So how difficult would it be to port a PC game to Ouya that runs almost completely on Playmaker actions?

The first big problem I see is re-mapping the controls to the Ouya controler from from WASD+Number Keys+LMB. Will there be some custom actions for that?

The second challenge would be adapting the menu system to work with a controller instead of mouse button clicks. However since my menu is really simple maybe the "mouseclicks" could be done on the touchscreen?

This seems tempting to try out. he he


  • 1.2 Beta
  • Full Member
  • *
  • Posts: 125
Re: OUYA ODK actions
« Reply #31 on: March 21, 2014, 02:19:28 PM »
Playmaker's mousepick actions also register as touches. Gamepad mapping could be as simple as changing Unity's input manager settings. However your UI would probably need significant changes to work with gamepads.