playMaker

Author Topic: OUYA ODK actions  (Read 16511 times)

cel

  • Full Member
  • ***
  • Posts: 132
OUYA ODK actions
« on: March 27, 2013, 09:54:25 PM »
as the title says, any chance of having the in-app methods of the odk into pm actions?   https://devs.ouya.tv/developers/docs/purchasing

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #1 on: March 28, 2013, 12:42:55 AM »
Hi,

Interesting, tho I tend to be careful when too much technologies goes visible, if you read the doc on Unity and how to set it up, it definitly sounds like your regular linux set up mess... so I would wait to see how the unity community reacts to this before throwing time and effort at this.

Have you succesfully pre ordered one?

bye,

 Jean

cel

  • Full Member
  • ***
  • Posts: 132
Re: OUYA ODK actions
« Reply #2 on: March 28, 2013, 03:26:07 AM »
i backed up the kickstarter project... waiting on it to be delivered...

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #3 on: April 01, 2013, 06:01:01 AM »
Hi,

 Cool, I have looked at it some more, sound interesting, but I am not sure I can do much without a device right?

 do you have already some kind of emulator running within Unity?

bye,

 Jean

cel

  • Full Member
  • ***
  • Posts: 132
Re: OUYA ODK actions
« Reply #4 on: April 01, 2013, 06:02:58 PM »
you don't really need an emulator, the odk has a unity scene called facade where you can test the IAP... you can register as a developer and download the odk for free, you'll need to have an android licence for unity tough...

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #5 on: April 02, 2013, 02:42:18 AM »
Hi,

 And what about the joystick? how to you test this without the actual device?

bye,

 Jean

cel

  • Full Member
  • ***
  • Posts: 132
Re: OUYA ODK actions
« Reply #6 on: April 02, 2013, 05:05:27 AM »
you can use an xbox controller, if it works with the xbox controller it will work with the ouya controller

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #7 on: April 03, 2013, 02:05:15 AM »
Hi,

Ok, I see, but xbox doesn't have a touch pad... and the ouya has one right?

bye,

 Jean

derkoi

  • Full Member
  • ***
  • Posts: 187
Re: OUYA ODK actions
« Reply #8 on: May 31, 2013, 11:39:39 AM »
Any progress on this? Just received my OUYA.  :)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #9 on: May 31, 2013, 01:25:34 PM »
Hi,

 So, is it good?

bye,

 Jean

derkoi

  • Full Member
  • ***
  • Posts: 187
Re: OUYA ODK actions
« Reply #10 on: May 31, 2013, 02:38:55 PM »
Yeah it's great. I have my game running on it but no controls work yet, so i just get the main menu.

justifun

  • 1.2 Beta
  • Sr. Member
  • *
  • Posts: 281
Re: OUYA ODK actions
« Reply #11 on: June 25, 2013, 11:18:25 AM »
Here's the example videos and docs for how the ODK is being used in unity.  Perhaps someone smart can traslate them into playmaker actions

https://devs.ouya.tv/developers/docs/unity

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #12 on: June 26, 2013, 05:19:08 AM »
Hi,

 That's something I hope will be happening soon. I am currently not having enought free time to tackle this. Maybe one day. Actually my kids are getting into games and all, I could get them a ouya for a start :)

Bye,

 Jean

SpacialPumpkin

  • Playmaker Newbie
  • *
  • Posts: 14
Re: OUYA ODK actions
« Reply #13 on: September 02, 2013, 02:57:25 AM »
I really hope someone creates these actions...

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: OUYA ODK actions
« Reply #14 on: September 02, 2013, 10:23:21 AM »
Hi,

 Just got back from Unite, and I met with the ouya team, and they will likely sponsor me with a ouya and one to one support to get this done. So I'll keep you up to date as this collabaration progress. They are of course interested in having the PlayMaker developers as integrated as possible with the ouya, so stay tuned! It's coming up.

 Bye,

 Jean