playMaker

Author Topic: Save PM generated code?  (Read 4495 times)

PolyMad

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Save PM generated code?
« on: April 03, 2013, 01:52:08 PM »
Is it possible to save the code that PM generates at runtime?

jeanfabre

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Re: Save PM generated code?
« Reply #1 on: April 09, 2013, 02:19:15 AM »
Hi,

 no, you can't, there is a runtime playmaker dll that takes care of this, so there isn't any processing or script generation of the Fsm's logics

bye,

 Jean

PolyMad

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Re: Save PM generated code?
« Reply #2 on: April 09, 2013, 02:39:45 PM »
Duh... I see... ok so something else: I think I've seen at least one product made with PlayMaker that is being sold on the Asset Store.
How is this possible?
If I give out my stuff with PlayMaker, the PlayMaker tools are included, right?

jeanfabre

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Re: Save PM generated code?
« Reply #3 on: April 11, 2013, 02:12:44 AM »
Hi,

 no, it's forbidden to include the playmaker dll with your packages, so the asset store items that works with playmaker REQUIRES that you also have playmaker license and that you download it on your project for it to work.

 So be careful when you package work, do not include the playmaker dll, only your stuff and explain that playmaker is required for this to work.


bye,

 Jean

PolyMad

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Re: Save PM generated code?
« Reply #4 on: April 11, 2013, 02:49:00 AM »
I understand, but how to export the project without DLL?

Dropping the DLL does not disconnect all the stuff?

jeanfabre

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Re: Save PM generated code?
« Reply #5 on: April 11, 2013, 03:18:40 AM »
Hi,

 nop, not including the dll will not break your project. not including the custom action will tho. Basically, when you epxort, unselect the playmaker.dll

bye,

 Jean

PolyMad

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Re: Save PM generated code?
« Reply #6 on: April 11, 2013, 03:29:53 AM »
Thank you very much, I will sell some stuff then  ;D