Hi everyone. I am having an odd issue. I have a game object that I want to activate and deactivate. I put an FSM on the object and the first thing it does is identify itself as a global variable with the GET OWNER function.
When I plug this global variable into my other FSM, under an Activate Game Object function, it does not work. When I hit play and watch the steps, I notice that in the Playmaker window, the global variable actually disappears from the Activate Game Object field. However, if I just drag and drop the game object into the field it works fine. I must be missing something, any help would be appreciated. Thanks!