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Author Topic: Problem with Get Owner/Activate Game Object(SOLVED)  (Read 3164 times)

Kaneydien

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Problem with Get Owner/Activate Game Object(SOLVED)
« on: April 08, 2013, 06:47:26 PM »
Hi everyone. I am having an odd issue. I have a game object that I want to activate and deactivate. I put an FSM on the object and the first thing it does is identify itself as a global variable with the GET OWNER function.
When I plug this global variable into my other FSM, under an Activate Game Object function, it does not work. When I hit play and watch the steps, I notice that in the Playmaker window, the global variable actually disappears from the Activate Game Object field. However, if I just drag and drop the game object into the field it works fine. I must be missing something, any help would be appreciated. Thanks!
« Last Edit: April 11, 2013, 10:50:55 AM by Kaneydien »

Lane

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Re: Problem with Get Owner/Activate Game Object
« Reply #1 on: April 08, 2013, 07:00:23 PM »
Are you doing this as soon as the game starts?

try adding a 1 second wait or a next frame event.
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Kaneydien

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Re: Problem with Get Owner/Activate Game Object
« Reply #2 on: April 08, 2013, 08:29:06 PM »
Nope. I tried adding a wait function but it made no difference. The game object is just an empty game object with an FSM on it containing some GUI elements.

Kaneydien

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Re: Problem with Get Owner/Activate Game Object
« Reply #3 on: April 08, 2013, 11:16:44 PM »
HELP! This problem has gotten worse! I have set up many global variables. When I try to call on them in other FSM's, they dont work! I watch the FSM's when the game runs, and the Global Variables just disappear from their fields once the game is running. Please help!!

jeanfabre

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Re: Problem with Get Owner/Activate Game Object
« Reply #4 on: April 09, 2013, 01:33:08 AM »
Hi,

 I get that too sometimes, are you using the latest version?

bye,

 Jean

Kaneydien

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Re: Problem with Get Owner/Activate Game Object(SOLVED)
« Reply #5 on: April 11, 2013, 10:50:11 AM »
Ah I didnt know there was a new one out on the 5th. Thanks!