playMaker

Author Topic: How do I lock a rigidbody's axis in playMaker  (Read 2156 times)

spiralKing

  • Junior Playmaker
  • **
  • Posts: 50
How do I lock a rigidbody's axis in playMaker
« on: April 13, 2013, 12:19:21 PM »
How do I lock a rigidbody's axis, I don't want the rigidbody to flip when it jumps
I want it's Y to stay up, and it's X to stay left & right

in java, I'd do it like this
"transform.rotation = Quaternion.LookRotation(Vector3.forward,Vector3.up"

MrMitch

  • Full Member
  • ***
  • Posts: 131
    • Rage Quit Games - Coming Soon
Re: How do I lock a rigidbody's axis in playMaker
« Reply #1 on: April 13, 2013, 06:46:58 PM »
I think 'Constraints' are what you're looking for, it's a part of the Rigidbody component.