playMaker

Author Topic: Binary Save & Load  (Read 7089 times)

cloud03

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Binary Save & Load
« on: August 25, 2016, 10:36:09 AM »
Hi All,

I've recently made this custom actions, to ease saving and loading data, instead using playerprefs, this action use binary formatter.

Download it here, (and please report if there is any bug)
http://www.romifauzi.com/files/PlayMakerBinarySaveLoad.unitypackage

and here is the video instruction:
« Last Edit: August 25, 2016, 05:47:51 PM by cloud03 »

cloud03

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Re: Binary Save & Load
« Reply #1 on: August 25, 2016, 05:48:35 PM »
@Ateam: I've mistype the links, it is fixed now, thanks :)

play_edu

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Re: Binary Save & Load
« Reply #2 on: August 26, 2016, 01:03:14 AM »
nice one

terri

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Re: Binary Save & Load
« Reply #3 on: August 30, 2016, 09:05:31 AM »
cool, thanks!

4ppleseed

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Re: Binary Save & Load
« Reply #4 on: November 20, 2016, 06:27:36 AM »
Has anyone full tested this on iOS?

4ppleseed

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Re: Binary Save & Load
« Reply #5 on: November 20, 2016, 07:58:41 AM »
Actually, I just tested this on my computer and BOOL does not work at all. I tried copying the BOOL to local bool and reloading it - but nothing works. INT is fine and works great.

Can you please look into why BOOL isn't working? I think this is such a nice and simple solution to saving - if BOOLs work, it'll be perfect - thanks  8)

iLet

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Re: Binary Save & Load
« Reply #6 on: December 04, 2016, 06:50:39 PM »
Package link is not working, beside, is this really working package because i see come complains...

heavygunner

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Re: Binary Save & Load
« Reply #7 on: August 16, 2019, 07:09:25 AM »
Tis is working fine even on iOS.
Here is the unitypackage for the actions

djaydino

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Re: Binary Save & Load
« Reply #8 on: August 18, 2019, 09:35:23 AM »
Hi.

Hmm wondering now if this would work on Nintendo Switch as well.