Hi.
Just a side note, if you need to spawn many object of the same type you should look into pooling, especially if you see performance issues.
Thank you, I will check Pooling system.
Actually, I am checking which Enemies Player will going to face, then I procedurally generate and spawn them in a Loop (after the limit of Enemies are reached, loop stops). Loop starts at the start of every battle, therefore I use Resource Load only for the amount of Enemies selected only, in a limited way.
It seems pooling system will be necessary, when I need to duplicate them more in a battle as amount of enemy decrease by battling (I don't duplicate them with Resource Load). Thanks again for the tips.