I'm having a go at creating my own FPS controller entirely with Playmaker (and the Character Controller). It's working really well so far. I have movement, mouse look, ducking, etc.
One thing I can't figure out is, the best Action for making the player jump. I've been using the Translate Action with a number in Y and set to per second. It works but is linear and feels all wrong. But I tried the itween actions and as many others as I could find and couldn't get anything better.
It seems to move the player up with a linear motion then drop with what looks like gravity (increasing speed). So seems to be halfway there. Also if I jump on to a raised surface it gives an extra little jump for some reason. Just weirdness I can't figure out.
Is this as simple as using one Action that can give the player a quick nudge upward then let them drop naturally, or does it require more in depth graphs. I found the Curve Actions which seem like the way to go but couldn't make them work. Any help would be great, thanks.