This is the first FSM I have created with Playmaker.
Looking for feedback if I'm on the right track or perhaps have too many things going on.
"Got Hit" and "Check Idle Distance" state transition to the global "chase" event.
Also "hit" event is being fired off from code from fsm.SendEvent with EventData set with damage amount.
"Chase Player" plays walking animation and sends message to fire off pathfinding and movement.
"Attack", "Got Hit", "Died" play animation and sound
Still need to add a spawn item on died for player to pick up items.
Thanks!