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Author Topic: [Community] Example Scene Requests Thread  (Read 39761 times)

jeanfabre

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Re: [Community] Example Scene Requests Thread
« Reply #45 on: October 17, 2013, 01:09:40 AM »
Real NICE!!

 Be,

 Jean

Maurice

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Re: [Community] Example Scene Requests Thread
« Reply #46 on: October 17, 2013, 01:35:27 PM »
It is becoming a real game, very professional i want to shoot with that gun !!!

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #47 on: October 19, 2013, 04:44:46 PM »
Thanks guys  :)

Here's the tests for the railgun projectile, I'm using a raycast and a particle system that scales based on the distance of the contacted object.

The webplayer is also updated if you want to play with it yourself.


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Flying Robot

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Re: [Community] Example Scene Requests Thread
« Reply #48 on: October 20, 2013, 11:24:52 AM »
This is getting better and better. :)

May I suggest a Visual GUI while customizing the spacecraft?

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #49 on: October 20, 2013, 11:51:12 AM »
I'm working on allowing camera orbiting and movement while customizing the craft and having it show previews of things in the gui before you add them. Is that what you mean?

I want to do the more advanced gui with ragespline, but not everyone has that so I'm a little hesitant to go too far with the actual gui customization.
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sebaslive

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Re: [Community] Example Scene Requests Thread
« Reply #50 on: October 24, 2013, 03:42:05 PM »
Wow awesome work! the ship is looking really nice. cool modeling work.
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Lane

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Re: [Community] Example Scene Requests Thread
« Reply #51 on: October 25, 2013, 12:20:25 PM »
Thanks! Gonna have the models mostly wrapped up today, getting into the second Hull option. We'll have 6 weapon choices, two hulls and two different sets of wings you can choose from. I think that will give a person plenty of data to sort through in the FSMs and see how the system works, how to diversify it and build on top of it.

The Weapon Models:

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C.J.Geringer

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Re: [Community] Example Scene Requests Thread
« Reply #52 on: March 23, 2014, 07:15:09 PM »

Thank you very much for this

Regarding the "AngryShips" Project, I saw there are two enemie sint he rpoject, but none in the example scene, and if I simply drop ane nemy in the example scene it does nothing but shot forward without causing or taking damage.

Can I spawn the enemies in the scene, or were they never finished?



Lane

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Re: [Community] Example Scene Requests Thread
« Reply #53 on: March 23, 2014, 07:24:17 PM »
I did some models and a basic start to them but I don't think I ever finished the enemies.

For damage, I generally use an action I made called Subtract Fsm Float to directly take a value off of the enemy's health. If you have a generic Health FSM on everything then it works pretty well.

The next tutorial in the Top Down Shooter series on the YouTube page will cover that. I'm hoping to do it early this coming week, just been swamped lately with work OT and family stuff.
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xhidnoda

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Re: [Community] Example Scene Requests Thread
« Reply #54 on: March 25, 2014, 09:18:09 AM »
Thanks for this Lane!
nice one!

Pandur

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Re: [Community] Example Scene Requests Thread
« Reply #55 on: September 14, 2017, 05:09:54 PM »
Can some one reupload Angry Ships?

S0ULART

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Re: [Community] Example Scene Requests Thread
« Reply #56 on: July 22, 2021, 05:49:13 PM »
it would be really nice to reupload angry ships

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #57 on: July 24, 2021, 10:01:19 AM »
Angry Ships is lost to the abyss of time. I have the 3d models and some design docs backed up, but no source or builds.
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