Hello all!
I'm encountering an odd crash in Unity, and I'm wondering if it's because I'm not using the touch events correctly?
I have a cube parented to the mainCamera, which has a fsm using touch object. Upon detecting a touch on the cube, I move to another state which rotates a cube in the scene. It returns to the wait state upon touch end, else it continuously rotates the cube.
The also exists a gameObject with an FSM that I am using to detect finger drags along the screen with Touch Event, and then moves to a state that drives the rotation of a null. With the later FSM engaged, it tends to crash Unity on the phone or tablet (Nexus 4, Kindle Fire HD)
I can't seem to figure out why - is this because the events are overlapping?
Please find attached a bare bones unity file, hopefully the playmaker FSMs come through properly.
I've also got an
unlisted youtube video demonstrating this crash. Thanks for any pointers!