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Author Topic: Trigger Event with Collide Tag "None" error? [SOLVED]  (Read 2835 times)

FlyinWhee

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Trigger Event with Collide Tag "None" error? [SOLVED]
« on: July 02, 2013, 03:22:27 AM »
I'm using the Trigger Event but it is not reacting as I would expect it to.

If I set the "Collide Tag" to the actual tag of an Object, it detects properly. So that works.

but if I set the Collide Tag to "None", I would expect it that action to resolve/Send Event if it was triggered by a  GameObject with ANY tag, right? But that's not happening.

Am I looking at this the wrong way?
« Last Edit: July 02, 2013, 11:09:13 AM by FlyinWhee »

jeanfabre

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Re: Trigger Event with Collide Tag "None" error?
« Reply #1 on: July 02, 2013, 05:36:19 AM »
Hi,

 You are corretc, this is  a little flow in the action logic. In your case, simply implement the system event "TRIGGER ENTER" for example, you should use TriggerEVent action if you don't want top catch all.

 would that work for your case?

bye,

 Jean

FlyinWhee

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Re: Trigger Event with Collide Tag "None" error?
« Reply #2 on: July 02, 2013, 11:08:54 AM »
That makes a lot of sense, and yes, indeed, it works perfectly for my case.

Thanks again!