playMaker

Author Topic: Asset Bundles Actions  (Read 27094 times)

stoffl

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Re: Asset Bundles Actions
« Reply #30 on: July 12, 2016, 03:58:12 AM »
replacing bundle.Load(assetName.Value))
with bundle.LoadAsset(assetName.Value))
works in 5.x

JOY

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Re: Asset Bundles Actions
« Reply #31 on: February 03, 2017, 01:52:18 PM »
Bump for this!

elusiven

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Re: Asset Bundles Actions
« Reply #32 on: February 10, 2017, 04:49:01 PM »
Attached an action to load an object.

Only tested with sprites and it works.

Not sure if async works, give it a try :P


srtSteel

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Re: Asset Bundles Actions
« Reply #33 on: March 30, 2017, 01:02:58 PM »
Hi! Thanks for sharing, but tools to create bundles does not work in unity 5.5 (playmaker 1.8.3). Please tell me how to use correctly BuildAssetBundles in this script.

smiffy

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Re: Asset Bundles Actions
« Reply #34 on: June 20, 2017, 10:58:59 AM »
Any news on this? Could really do with some Asset bundle actions right now :)

NinjaX

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Re: Asset Bundles Actions
« Reply #35 on: July 08, 2017, 11:37:02 AM »
B U M P

Does anyone know more about this ? I think I really need Assets Bundles ASAP!!

Any news if playmaker already has this ?
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jeanfabre

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Re: Asset Bundles Actions
« Reply #36 on: July 21, 2017, 01:36:51 PM »
Hi,

 yes, we need to address this. I'll ask Eric ( dumbGameDev) after he's done with Timeline, I think he could maybe be ok with working on asset bundles.

 Bye,

 Jean

tcmeric

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Re: Asset Bundles Actions
« Reply #37 on: July 21, 2017, 01:43:31 PM »
Sure, I will have a look into this and see what can be done.

gregacuna

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Re: Asset Bundles Actions
« Reply #38 on: July 21, 2017, 02:22:29 PM »
This would be great. Have been dreaming of asset bundles to help with memory load problems in the WebGL version of the virtual world demo we're working on and would be great if there were actions to make is simple.

Thanks!

finepointcgi

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Re: Asset Bundles Actions
« Reply #39 on: August 21, 2017, 11:57:27 AM »
Bump! Any word on this being a thing?

Thanks!

tcmeric

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Re: Asset Bundles Actions
« Reply #40 on: August 21, 2017, 01:16:29 PM »
Yes in fact. I started looking over the issue yesterday and have been working on the actions today. I have an early working set and am in the process of expanding on that and making sure my code is clean and tidy. Hopefully in the next few days, I should have a working beta version out for people to try.

gregacuna

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Re: Asset Bundles Actions
« Reply #41 on: August 22, 2017, 12:18:24 AM »
That's great news. Looking forward to trying them out. Cheers!

piahouka

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Re: Asset Bundles Actions
« Reply #42 on: October 20, 2017, 08:39:18 AM »
Bump!

piahouka

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Re: Asset Bundles Actions
« Reply #43 on: October 20, 2017, 09:01:24 AM »
sorry, I found it in GitHub.

Fat Pug Studio

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Re: Asset Bundles Actions
« Reply #44 on: October 20, 2017, 03:09:54 PM »
Hello, i was reading about asset bundles today, but unity docs are horrible, is using bundle needed if pooling is used and all resources are loaded with the scene?
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