hi all,
amfacing the same problem.. all animations are set to clamp forever ..
there is a think state which uses a random integer to fire up attack1, 2, 3
whenever any attack anim plays twice it refuses to fire the event.
also if i have a state which after finish calls itself ,that too only plays twice and freezes.
anyone know how to fix this or a way around?
thnx
carloz
oh, and im using unity 3.5 developer preview and playmaker 1.2.1 (24779)