Hi -
Does Playmaker support recursion within a FSM? That is, if I have a FSM that starts on an event, and if inside that FSM I fire the event, will it start another invocation and will it be truly recursive, such that as they complete, they pop back up the stack so to speak?
The reason for asking is I'm developing a match-3 style game. When a column has empty places in it, I have to move all the items down to fill the empty spots. From a code perspective, this is elegantly accomplished with a recursive method call, and I want to see if this same approach could be used in Playmaker?
Thanks for any suggestions,