Hi all. I'm looking for the best way to limit the torque on a wheel collider.
I have a system in place at the moment that works, but it's clunky, primitive and it annoys the hell out of me.
Basically I listen for my vehicle to exceed a pre-defined speed.
When it does, I have a state that simply sets the vehicle's Z velocity to the defined max speed and then returns to the listener state.
This works, but there is a slight jerk visible when the speed is set.
I have played around with the brakeTorque property but I still don't think that is the way to go about it...
What is the best process to limit the speed of a wheel collider?
Thanks as always!