playMaker

Author Topic: Line Renderer - access to number of elements/vertices and their position  (Read 11523 times)

Drakon

  • Playmaker Newbie
  • *
  • Posts: 21
Line Renderer seem to be a very quick way of making lines without other specialised line plug ins. Would it be possible to have access to the elements/vertices and their respective position so that they can be controlled iteratively by playmaker?

Thank you.
Drakon

artician

  • 1.2 Beta
  • Sr. Member
  • *
  • Posts: 318
I came here looking for this precise thing.  I doubt there was any further movement on the subject, but I wanted to throw in for support of such an action.  Would be nice to have.

markinjapan

  • Full Member
  • ***
  • Posts: 103
+1 on this.


Mark_T

  • 1.2 Beta
  • Junior Playmaker
  • *
  • Posts: 72

Something like this?





If you ask me I wouldn`t mind actions for Vectrosity. But if there`s a better sollution, I would love it.
I posted on his thread and he wasn`t very supportive. His answer? Learn programming. :D
Cheers,

« Last Edit: March 27, 2012, 03:29:43 PM by Mark_T »

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Hi,

 Eric5h5 is literally "The dude" of Unity ( check is profile on unity answer... he's from another planet really...can't be otherwise...), and yes, he has such fantastic skills and knowledge that I am not surprised by his answer  :P

 I've always wanted to own vectrosity and build actions for it, but never had the time nor the need in a real project...  One day:)

 bye,

 Jean

Red

  • Hero Member
  • *****
  • Posts: 563
I know that this is an old thread but i would like to add in my support for something like this as well.

Though, from the other thread, it seems that a set of actions that would work with these kinds of features would be in need of an array handling system. so, I wonder if it were made so as to work with Array maker (which i would love, love, love to see integrated into Playmaker itself... as long as Jean is okay with that though.)

barring an array handling system, a workaround for now might be to see about having an action set that has something like three or four iterations? one with a single point-to-point line-renderer system, another with a point-to-point-to-point... another with a point-to-point-to... ahh, you get what i'm trying to say i hope.

and for the more than two points, have a toggle that will allow you to close off the spline?

i have just started reading up on the line renderer though (it would allow me to make this lightning effect i'm looking for for one of my games... also, it'd also maybe let me approximate an effect like the ghostbusters' proton packs from the most recent ghostbusters game.)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Hi,

 yes, ArrayMaker and vectrosity would work very well together indeed. More and more interest in vectrosity appeared recently, so it's going up and up my priority list :)


bye,

 Jean

Andrew.Lukasik

  • Full Member
  • ***
  • Posts: 134
    • my twitter @andrewlukasik
Hi,
 For people not having Vectrosity (like me) but still wanting to tinker with LineRenderer I just made custom action: LINK It's simple yet really cool to have it in PM at last! :)

A.
« Last Edit: May 20, 2013, 12:16:39 PM by Andrew_Raphael_Lukasik »