playMaker

Author Topic: Spine (TK2D)  (Read 6869 times)

4ppleseed

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Spine (TK2D)
« on: September 07, 2013, 04:03:15 PM »
Hi all,
So the awesome Spine http://esotericsoftware.com/ now has a Unity and 2D Toolkit runtime. You can control Spine via the default Get/Set Property as seen here: http://esotericsoftware.com/forum/viewtopic.php?f=3&t=599&p=2753&hilit=playmaker#p2753 - but I was wondering if anyone planning full Playmaker support?

Uttpd

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Re: Spine (TK2D)
« Reply #1 on: September 11, 2013, 11:15:16 AM »
I had forgotten this tool, looks quite handy. Would also like to know if dedicated support is possible. 

4ppleseed - Considering whats available now, using the get/set property you can already control the animation at runtime? Like blending animations, have the "head bone" look at the mouse;  or swap the attached sprite (change hat or weapon etc) keeping the animation going?

PS: Your name just remind-me i´v to watch Vexile again

4ppleseed

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Re: Spine (TK2D)
« Reply #2 on: September 13, 2013, 10:38:10 AM »
It's true, they have made Spine very usable already inside Unity. I'm going to buy the assett in the next few days, will feedback if you can access everything via get/set property. Either way, I full set of Playmaker property would be great :D

jeanfabre

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Re: Spine (TK2D)
« Reply #3 on: September 16, 2013, 02:06:54 AM »
Hi,

 Have a play with it, and also don't hesitate to contact Spine authors and express your whish for PlayMaker support, we can establish collaboration to provide this for sure.

bye,

 Jean

spiral

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Re: Spine (TK2D)
« Reply #4 on: November 25, 2013, 05:30:37 PM »
Hi jean, any chance to make some actions?

Im using spine + 2dtk, and need to make skins at runtime.

Here a example

http://esotericsoftware.com/forum/viewtopic.php?f=7&t=1470&p=7922&hilit=tk2d#p7922

Thank you!

jeanfabre

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Re: Spine (TK2D)
« Reply #5 on: November 28, 2013, 05:12:30 AM »
Hi,

 Did you contacted the author?

I have added this task on the trello board:

https://trello.com/c/GrWgrtQs/33-spine-2dtk

 vote it up for it to get promoted and done.


bye,

Jean