I was too fast to set to SOLVED
So I tried this:
That didnt work, so I did this:
The first works a little better cos at least the green line from controller colidor hit lit up, and De-lights when I jump.
BUT NEITHER gave me any hint that it knew any tags belonging to the geometry Im standing on.
All I want is to tag all walkable surfaces. (metal, dirt, concrete) etc. and use Playmaker to transition to a place where I trigger a script on the character.
At the moment the script only does ONE sound, but works well. As a botch job I will attatche multiple scripts, with different sound on each, and just use PlayMaker to disable and enable as we step from one surface to another.
I may be able to alter the script, so that within the code itself we trigger different sounds based on what variable is fed it... might be better.
BUT FIRST:
TAG GRABBING??? Why doesnt it work?