Hi!
When you clear a stage in one scene, by assign the 10 variables in [a], it is saved in the global variable to [a1].
Make sure that the allocation of 10 to [a1] is go back to the scene to pick stage then, it will be saved in the variable [a2]
Check the a2, when save more 10 or create a text the save! .
In the other stages, by substituting 10 for b, in the stores to global variable b2,
In the screen for selecting stage, saved by the comparison in the same way by checking the global variable again! I have to output the text.
You are trying to create an event to solve the stage locked in that way
Saved it has has become the repository of all the three When you clear only boiling stage 1.
Meaning of the word, When you clear only stage 1, stage all that would open ...
Global variable (global variable) is, do I would share with everyone the name is also different?
scene2
int add p.prefs Get Int
clear! → Globals/stage open → Key None →
add +10 var Globals/stage open
---------------------------------------------------------------------------------------------
p.prefs Set Int Load Level
Key Globals/save box → scene1(start scene)
var Globals/stage open
---------------------------------------------------------------------------------------------
scene3
int add p.prefs Get Int
clear! → Globals/stage open2 → Key None →
add +10 var Globals/stage open2
---------------------------------------------------------------------------------------------
p.prefs Set Int Load Level
Key Globals/save box2 → scene1(start scene)
var Globals/stage open2
----------------------------------------------------------------------------------------------
scene1
p.prefs Get Int p.prefs Set Int Key Globals/save box → Key Globals/save box →
var stage save var stage save
---------------------------------------------------------------------------------------------
int compare Set GUI Text
stage save >= 10 → save!
and
p.prefs Get Int p.prefs Set Int Key Globals/save box2 → Key Globals/save box2 →
var stage save2 var stage save2
---------------------------------------------------------------------------------------------
int compare Set GUI Text
stage save2 >= 10 → save2!
I Wanted
scene2 scene1
claer!! → Text1 [save!]
Text2 [------]
scene3 scene1
claer!! → Text1 [------]
Text2 [save2]
But the reality
scene2 scene1
claer!! → Text1 [save!]
Text2 [save2!]
scene3 scene1
claer!! → Text1 [save!]
Text2 [save2!]
...ㅠㅠ Help me!