So, zooming along one axis works like intended... but, how to make the zoom moving in an actual "viewing direction"?
Like when you rotate the view to the left (round Y Axis) the camera faces this way - but when zooming, it follows the Z-axis (like it is stated in the FSM) - but I want to zoom to move in the direction, the camera is pointing/facing (always)
I can see in the Scen-View, that the camera rotates to the left for example and the pivot is turning, also. So the Camera "self" Z-axis is pointing to the left, but when zooming, everything moves "forwards" (along the "old" Z-Axis, before turning left)